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Automatic evolution of programs for procedural generation of terrains for video games - Accessibility and edge length constraints., , и . Soft Comput., 16 (11): 1893-1914 (2012)An adaptive strategy for improving the performance of genetic programming-based approaches to evolutionary testing., , и . GECCO, стр. 1949-1950. ACM, (2009)A Preliminary Analysis and Simulation of Load Balancing Techniques Applied to Parallel Genetic Programming., , и . IWANN (2), том 6692 из Lecture Notes in Computer Science, стр. 308-315. Springer, (2011)Characterizing fault tolerance in genetic programming., , и . BADS@ICAC, стр. 1-10. ACM, (2009)Revisiting the 4-part harmonization problem with GAs: A critical review and proposals for improving.. CEC, стр. 1271-1278. IEEE, (2017)Is there a free lunch for cloud-based evolutionary algorithms?, , , , и . IEEE Congress on Evolutionary Computation, стр. 1255-1262. IEEE, (2013)Designing robust volunteer-based evolutionary algorithms., , , , , , и . Genet. Program. Evolvable Mach., 15 (3): 221-244 (2014)A fuzzy rule-based system to predict energy consumption of genetic programming algorithms., , , , , и . Comput. Sci. Inf. Syst., 15 (3): 635-654 (2018)Using cellular automata for parallel simulation of laser dynamics with dynamic load balancing., , , , и . Int. J. High Perform. Syst. Archit., 1 (4): 251-259 (2008)Parisian Approach - Reducing Computational Effort to Improve SMT Performance by setting Resizable Caches., , , и . IJCCI (ICEC), стр. 275-280. SciTePress, (2010)