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Artificial Intelligence for Audiences, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 50-54 (January 2023)Association Rule Mining for Unknown Video Games, , and . Fuzzy Approaches for Soft Computing and Approximate Reasoning: Theories and Applications, (October 2020)Introducing the Hearthstone-AI Competition, and . arXiv:1906.04238, (May 2019)Predicting Opponent Moves for Improving Hearthstone AI, , , and . 17th International Conference on Information Processing and Management of Uncertainty in Knowledge-Based Systems, IPMU 2018, page 621--632. (2018)TAG: A Tabletop Games Framework., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , and . CoG, page 1-8. IEEE, (2021)Pokegen, , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 39-42 (January 2023)The Design Of “Stratega”: A General Strategy Games Framework, , , and . arXiv:2009.05643, (2020)Fuzzy Modeling in Game AI, and . Journal of Pure and Applied Mathematics, 12 (1): 54-68 (2021)Learning Local Forward Models on Unforgiving Games, , , , , and . 2019 IEEE Conference on Games (CoG), (August 2019)