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HEP-Frame: Improving the efficiency of pipelined data transformation & filtering for scientific analyses.

, and . Comput. Phys. Commun., (2021)

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Grounding behaviours with conversational interfaces: effects of embodiment and failures., , and . J. Multimodal User Interfaces, 15 (2): 239-254 (2021)Context-Sensitive Affect Recognition for a Robotic Game Companion., , , , , and . ACM Trans. Interact. Intell. Syst., 4 (2): 10:1-10:25 (2014)On the Efficiency of Flexible Ethernet Client Architectures in Optical Transport Networks Invited., , , and . JOCN, 10 (1): A133-A143 (2018)IoT Sensing Box to Support Small-Scale Farming in Africa., , , , , , , and . AFRICOMM, volume 361 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 171-184. Springer, (2020)The Effects of Anthropomorphism and Non-verbal Social Behaviour in Virtual Assistants., , , , , , and . IVA, page 133-140. ACM, (2019)Closing the loop: from affect recognition to empathic interaction., , , , , , and . AFFINE@MM, page 43-48. ACM, (2010)Embodiment Effects in Interactions with Failing Robots., , , , , and . CHI, page 1-14. ACM, (2020)Designing a game companion for long-term social interaction., , , , , and . AFFINE@ICMI, page 10:1-10:3. ACM, (2009)Robo-Identity: Exploring Artificial Identity and Multi-Embodiment., , , , , , and . HRI (Companion), page 718-720. ACM, (2021)iCat, the chess player: the influence of embodiment in the enjoyment of a game., , , and . AAMAS (3), page 1253-1256. IFAAMAS, (2008)