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A Study of Ensemble Synchronisation Under Restricted Line of Sight., , и . ISMIR, стр. 293-298. (2013)Locating the scene: the particular and the general in contexts for ambulance control., , , , и . GROUP, стр. 101-110. ACM, (1997)Co-ordinating Conventions in Graphical Dialogue: Effects of Repetition and Interaction., , и . Diagrams, том 2980 из Lecture Notes in Computer Science, стр. 286-300. Springer, (2004)An Environment for Conducting and Analysing Graphical Communication Experiments., , и . Diagrams, том 2317 из Lecture Notes in Computer Science, стр. 103-105. Springer, (2002)On Incrementality in Dialogue: Evidence from Compound Contributions., , , , и . D&D, 2 (1): 279-311 (2011)Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology., , , и . CHI, стр. 505. ACM, (2019)Graphical representation in graphical dialogue., , , и . Int. J. Hum. Comput. Stud., 57 (4): 375-395 (2002)Editors' Introduction: Miscommunication., , и . Top. Cogn. Sci., 10 (2): 264-278 (2018)Interactive Audio Augmented Reality in Participatory Performance., , , , , , , и . Frontiers Virtual Real., (2020)Human-like Communication.. Human-Like Machine Intelligence, Oxford University Press, (2022)