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Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes., и . ICLS, International Society of the Learning Sciences, (2018)Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations., и . ICLS, International Society of the Learning Sciences, (2018)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , и 6 other автор(ы). ICLS, International Society of the Learning Sciences, (2014)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , и 11 other автор(ы). ICLS, International Society of the Learning Sciences, (2020)Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning., , , , , и . FG, стр. 996. IEEE Computer Society, (2017)Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning., , , , , и . CSCL (2), стр. 213-215. International Society of the Learning Sciences, LuLu, Amazon, (2013)Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions., , , , , , , , , и 1 other автор(ы). ICLS, International Society of the Learning Sciences, (2014)Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation., , и . Multimodal Technol. Interact., 2 (3): 39 (2018)Generating a learning stance through perspective-taking in a virtual environment.. Comput. Hum. Behav., 28 (4): 1130-1139 (2012)Learning With Media., , , и . J. Media Psychol. Theor. Methods Appl., (2019)