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Game theoretic mechanism design applied to machine learning classification., , , and . CIP, page 1-5. IEEE, (2012)Boosted ARTMAP: Modifications to fuzzy ARTMAP motivated by boosting theory., , and . Neural Networks, 19 (4): 446-468 (2006)Training deep neural networks for binary communication with the Whetstone method., , , , and . Nat. Mach. Intell., 1 (2): 86-94 (2019)Computing with Spikes: The Advantage of Fine-Grained Timing., , , , , , , and . Neural Comput., (2018)A multi-modal network architecture for knowledge discovery., , , , , and . Secur. Informatics, 1 (1): 20 (2012)Simulating smoking behaviors based on cognition-determined, opinion-based system dynamics., , , , , and . WSC, page 3892-3900. IEEE/ACM, (2015)Repeated play of the SVM game as a means of adaptive classification., , , , and . IJCNN, page 1-8. IEEE, (2015)The Impact of Attitude Resolve on Population Wide Attitude Change., , , and . SBP, volume 7227 of Lecture Notes in Computer Science, page 322-330. Springer, (2012)A Game Theoretic Model of Neurocomputation., , , and . BICA, volume 196 of Advances in Intelligent Systems and Computing, page 373-374. Springer, (2012)Mind the Gap: On Bridging the Semantic Gap between Machine Learning and Information Security., , , , , , , , and . CoRR, (2020)