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Procedural textures using tilings with Perlin Noise.

, , and . CGAMES, page 60-65. IEEE Computer Society, (2012)

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Optimal cover placement against static enemy positions., and . FDG, page 109-116. Society for the Advancement of the Science of Digital Games, (2013)3D Hospital: Design and implement quest-based game framework for transitional training., , , , and . CGAMES, page 119-125. IEEE Computer Society, (2015)Procedural textures using tilings with Perlin Noise., , and . CGAMES, page 60-65. IEEE Computer Society, (2012)Group tactics utilizing suppression and shelter., and . CGAMES, page 1-8. IEEE Computer Society, (2014)