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Classification of Students' Conceptual Understanding in STEM Education using Their Visual Attention Distributions: A Comparison of Three Machine-Learning Approaches., , , , and . CSEDU (1), page 36-46. SCITEPRESS, (2020)A Concept for Productivity Tracking based on Collaborative Interactive Learning Techniques, , , , , , , , , and . Workshop on Self-Optimisation in Autonomic and Organic Computing Systems (SAOS), ARCS, page 150--159. London, UK, VDE, (2018)gPhysics - Using Smart Glasses for Head-Centered, Context-Aware Learning in Physics Experiments., , , , , and . IEEE Trans. Learn. Technol., 9 (4): 304-317 (2016)ARETT: Augmented Reality Eye Tracking Toolkit for Head Mounted Displays., , , , and . Sensors, 21 (6): 2234 (2021)Physics education with Google Glass gPhysics experiment app., , , and . UbiComp Adjunct, page 279-282. ACM, (2014)Collaborative Interactive Learning -- A clarification of terms and a differentiation from other research fields, , , , , , , , , and 1 other author(s). arXiv e-prints, (2019)Glass-physics: using google glass to support high school physics experiments., , , , , and . ISWC, page 151-154. ACM, (2015)Mobile Eye-Tracking Data Analysis Using Object Detection via YOLO v4., , , , , and . Sensors, 21 (22): 7668 (2021)The Effects of Augmented Reality: A Comparative Study in an Undergraduate Physics Laboratory Course., , , , , , and . CSEDU (2), page 197-206. SCITEPRESS, (2020)Classification of Visual Strategies in Physics Vector Field Problem-solving., , , , , , and . ICAART (2), page 257-267. SCITEPRESS, (2020)