Author of the publication

Using Eye Tracking for Research on Learning and Computational Thinking.

, , , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 216-228. Springer, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The format of problem representation for in-game learning supports., and . J. Comput. Assist. Learn., 35 (3): 390-406 (2019)The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills., , and . Comput. Educ., (2015)Teaching training in a mixed-reality integrated learning environment., , and . Comput. Hum. Behav., (2016)Virtual reality simulation-based learning of teaching with alternative perspectives taking., and . Br. J. Educ. Technol., 51 (6): 2544-2557 (2020)Game-based learning engagement: A theory- and data-driven exploration., , and . Br. J. Educ. Technol., 47 (6): 1183-1201 (2016)Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning., and . Internet High. Educ., (2015)Perspective Taking in Participatory Simulation-based Collaborative Learning., , , , , and . CSCL, International Society of the Learning Sciences, (2019)Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis., and . ICLS, International Society of the Learning Sciences, (2018)Tracking Representational Flexibility Development through Speech Data Mining., , and . FIE, page 1-4. IEEE, (2020)R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment.. Technol. Knowl. Learn., 24 (1): 97-99 (2019)