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FlatWorld: Combining Hollywood Set-Design Techniques with VR.

, , , and . IEEE Computer Graphics and Applications, 23 (1): 12-15 (2003)

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Real-Time Weighted Pose-Space Deformation on the GPU., , and . Comput. Graph. Forum, 25 (3): 439-448 (2006)Learning to Prune Filters in Convolutional Neural Networks, , , and . (2018)cite arxiv:1801.07365.Large document, small screen: a camera driven scroll and zoom control for mobile devices., , and . SI3D, page 27-34. ACM, (2008)Human hand modeling from surface anatomy., , and . SI3D, page 27-34. ACM, (2006)Rapid part-based 3D modeling., , and . VRST, page 143-146. ACM, (2005)Opacity Shadow Maps., and . Rendering Techniques, page 177-182. Springer, (2001)Virtual Environments for Targeting Cognitive Processes: An Overview of Projects at the University of Southern California., , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 2 (2): 89-100 (1999)Basic Issues in the Application of Virtual Reality for the Assessment and Rehabilitation of Cognitive Impairments and Functional Disabilities., , , , and . Cyberpsy., Behavior, and Soc. Networking, 1 (1): 59-78 (1998)Visualizing aerial LiDAR cities with hierarchical hybrid point-polygon structures., , , and . Graphics Interface, page 137-144. Canadian Information Processing Society / ACM, (2014)Tracking for augmented reality on wearable computers., and . Virtual Reality, 3 (3): 167-175 (1998)