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Synthetic Shutter Speed Imaging., , , , , , and . Comput. Graph. Forum, 26 (3): 591-598 (2007)Button Portraits: Embodying Queer History with Interactive Wearable Artifacts., , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 28-47. Springer, (2022)The five year evolution of a game programming course., and . SIGCSE, page 87-92. ACM, (2012)An inclusive view of player modeling., , , and . FDG, page 301-303. ACM, (2011)Orange is Sus: Among Us and Political Play., , and . FDG, page 23:1-23:9. ACM, (2021)From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience., , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 111-118. AAAI, (2009)Designing craft games., and . Interactions, 24 (1): 38-41 (2017)A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project., , , , , , , , , and . AIIDE, The AAAI Press, (2011)Designing natural speech interactions for the living room., , and . CHI Extended Abstracts, page 1215-1220. ACM, (2013)Procedural Patchwork: Community-Focused Generative Design for Quilting., , , and . Creativity & Cognition, page 44:1-44:3. ACM, (2021)