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Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities.

, , , , and . VR, page 215-222. IEEE Computer Society, (2018)

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ViPR: Visual-Odometry-aided Pose Regression for 6DoF Camera Localization., , , and . CoRR, (2019)A Sense of Quality for Augmented Reality Assisted Process Guidance., , , and . ISMAR Adjunct, page 129-134. IEEE, (2020)Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data., , , , , and . SUI, page 35:1-35:2. ACM, (2019)A Framework for Location-Based VR Applications, , , , , , , and . Proceedings of the GI VR/AR - Workshop, Shaker Verlag, (2019)A Location-Based VR Museum., , , , , , , , and . VS-GAMES, page 1-2. IEEE Computer Society, (2018)Robust ToA-Estimation using Convolutional Neural Networks on Randomized Channel Models., , , and . IPIN, page 1-8. IEEE, (2021)Contact Tracing with the Exposure Notification Framework in the German Corona-Warn-App., , , , , , , , , and . IPIN, page 1-8. IEEE, (2021)Datengetriebene Methoden zur Bestimmung von Position und Orientierung in funk- und trägheitsbasierter Koppelnavigation.. University of Erlangen-Nuremberg, Germany, (2021)Few-Shot Learning with Uncertainty-based Quadruplet Selection for Interference Classification in GNSS Data., , , , , , and . CoRR, (2024)