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Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe.

, , , , , , , and . 3DUI, page 144-153. IEEE Computer Society, (2017)

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Understanding Gesture and Speech Multimodal Interactions for Manipulation Tasks in Augmented Reality Using Unconstrained Elicitation., and . CoRR, (2020)Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance., , , , , , and . ISMAR-Adjunct, page 437-438. IEEE, (2023)Procedural celestial rendering for 3D navigation., , and . 3DUI, page 211-212. IEEE Computer Society, (2017)Next-Generation Networking and Edge Computing for Mixed Reality Real-Time Interactive Systems., , and . ICC Workshops, page 1-6. IEEE, (2020)Integrating Building Information Modeling with Augmented Reality for Interdisciplinary Learning., , , , , , , , and . ISMAR Adjunct, page 260-261. IEEE Computer Society, (2016)CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality., , , , , , and . VR, page 1623-1626. IEEE, (2019)Exploring modeling language for multi-touch systems using petri nets., , , , , and . ITS, page 361-364. ACM, (2013)3D Spatial Gaming Interaction to Broad CS Participation., , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 39-47. Springer, (2018)Augmented Reality for City Planning., , , , , , , , and . HCI (10), volume 12190 of Lecture Notes in Computer Science, page 256-271. Springer, (2020)Smart Bracelets for Remote Monitoring of Wearers' Physical and Affective State., , and . MECO, page 1. IEEE, (2020)