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Low-cost raycast-based coordinate system registration for consumer depth cameras.

, , , and . VR, page 311-312. IEEE Computer Society, (2016)

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Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences., , and . AIVR, page 11-19. IEEE, (2022)When Some Things are Missing: The Quality of Interpersonal Communication in Social Virtual Reality, , , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28 2018, Prague, Czech Republic, (2018)Towards Virtual Audience Simulation For Speech Therapy., , , , , and . IVA, page 56:1-56:3. ACM, (2023)The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality., , , and . VRST, page 92:1-92:2. ACM, (2019)Experiencing Waiting Time in Virtual Reality., , , , , , and . VRST, page 69:1-69:2. ACM, (2019)Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity, , , and . Proceedings of Society for Information Technology & Teacher Education International Conference 2024, page 146-155. Las Vegas, Nevada, United States, Association for the Advancement of Computing in Education (AACE), (April 2024)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , and . VS-GAMES, page 1-2. IEEE, (2019)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality, , and . IEEE Transactions on Visualization and Computer Graphics, (2023)A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases, , and . CHI Conference on Human Factors in Computing Systems Extended Abstracts, New York, NY, USA, Association for Computing Machinery, (2022)Effectivity of Affine Transformation Knowledge Training Using Game Mechanics, and . Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018), page 1-8. IEEE, (September 2018)