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What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions.

, , , , , and . ICCC, page 213-221. Sony CSL Paris, France, (2016)

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Generative Design in Minecraft: Chronicle Challenge., , , , and . ICCC, page 311-315. Association for Computational Creativity (ACC), (2019)Computational Poetry Workshop: Making Sense of Work in Progress., , , , , , and . ICCC, page 268-275. computationalcreativity.net, (2015)Impressions of the GDMC AI Settlement Generation Challenge in Minecraft., , , , , , , , , and 8 other author(s). FDG, page 45:1-45:16. ACM, (2022)On the Machine Condition and its Creative Expression., , , , and . ICCC, page 342-349. Association for Computational Creativity (ACC), (2020)Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force., , , , , and . ICCC, page 1-7. Association for Computational Creativity (ACC), (2020)Action Selection in the Creative Systems Framework., , and . ICCC, page 303-310. Association for Computational Creativity (ACC), (2020)Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection., , , , and . EvoMUSART, volume 13221 of Lecture Notes in Computer Science, page 292-307. Springer, (2022)Challenge in Digital Games: Towards Developing a Measurement Tool., , and . CHI Extended Abstracts, page 2511-2519. ACM, (2017)Predicting Game Engagement and Difficulty Using AI Players., , , , , and . CoRR, (2021)Towards Mode Balancing of Generative Models via Diversity Weights., , and . CoRR, (2023)