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Change blindness phenomena for stereoscopic projection systems.

, , , and . VR, page 187-194. IEEE Computer Society, (2010)

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Natural Perspective Projections for Head-Mounted Displays, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), (2010)accepted for publication.Utilizing dynamic parallelism in CUDA to accelerate a 3D red-black successive over relaxation wind-field solver., , , , , and . Environ. Model. Softw., (2021)Learning Environments in AR: Comparing Tablet and Head-mounted Augmented Reality Devices at Room and Table Scale., , , , and . VR Workshops, page 892-893. IEEE, (2022)Augmenting Virtual Reality Terrain Display with Smart Shoe Physical Rendering: A Pilot Study., , , , , , , and . IEEE Trans. Haptics, 14 (1): 174-187 (2021)Effectiveness of commodity BCI devices as means to control an immersive virtual environment., , and . SUI, page 97. ACM, (2013)Memory Task Performance Across Augmented and Virtual Reality., , , , , and . VR, page 723-724. IEEE Computer Society, (2018)Comparing Interface Affordances for Controlling a Push Broom in VR., , and . VR, page 635-636. IEEE Computer Society, (2018)Change Blindness Phenomena for Virtual Reality Display Systems, , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 17 (9): 1223-1233 (2011)