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To Use or Abuse: Opportunities and Difficulties in the Use of Multi-channel Support to Reduce Technology Abuse by Adolescents., , , , , , и . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 125:1-125:27 (2022)Botanical Printer: An Exploration on Interaction Design with Plantness., , , и . Conference on Designing Interactive Systems, стр. 1055-1068. ACM, (2018)Cross-cultural Information Access., , , , , и . ASIST, том 59 из Proc. Assoc. Inf. Sci. Technol., стр. 551-554. Wiley, (2022)Common factors in liquidity: Evidence from Taiwan's OTC stock market, , , и . International Review of Financial Analysis, 15 (4-5): 306--327 (2006)Newspapers Do Work: Quick and Effective Entanglement Material for Speculation., , и . HCI (18), том 12779 из Lecture Notes in Computer Science, стр. 67-86. Springer, (2021)User-centered categorization of mood in fiction., , , и . J. Documentation, 79 (3): 567-588 (2023)"I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age": Fiction Reading (and Healing) in a Pandemic., , , , и . ASIST, том 58 из Proc. Assoc. Inf. Sci. Technol., стр. 420-424. Wiley, (2021)From amused to : enriching mood metadata by mapping textual descriptors to emojis for fiction reading., , и . J. Documentation, 80 (2): 552-571 (2024)TechLifeProbe: A Technology Prototype to Probe How Data Sharing With Adolescents' Parents Improves Their Technology Abuse Through Mobile Phones., , , , , , , и . UbiComp/ISWC Adjunct, стр. 17-18. ACM, (2021)TacNote: Tactile and Audio Note-Taking for Non-Visual Access., , , , и . UIST, стр. 37:1-37:14. ACM, (2023)