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Pex4Fun: Teaching and Learning Computer Science via Social Gaming.

, , , and . CSEE&T, page 90-91. IEEE Computer Society, (2012)

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User-aware privacy control via extended static-information-flow analysis., , , , , and . Autom. Softw. Eng., 22 (3): 333-366 (2015)DyGen: Automatic Generation of High-Coverage Tests via Mining Gigabytes of Dynamic Traces., , , and . TAP@TOOLS, volume 6143 of Lecture Notes in Computer Science, page 77-93. Springer, (2010)The future of teaching programming is on mobile devices., , , , , , and . ITiCSE, page 156-161. ACM, (2012)Teaching and learning computing via social gaming with Pex4Fun (abstract only)., , , and . SIGCSE, page 659. ACM, (2012)eXpress: guided path exploration for efficient regression test generation., , , and . ISSTA, page 1-11. ACM, (2011)Automated Testing of Environment-Dependent Programs - A Case Study of Modeling the File System for Pex., , and . ITNG, page 758-762. IEEE Computer Society, (2009)Guided test generation for coverage criteria., , , and . ICSM, page 1-10. IEEE Computer Society, (2010)A Characteristic Study of Parameterized Unit Tests in .NET Open Source Projects., , , , , , and . ECOOP, volume 109 of LIPIcs, page 5:1-5:27. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Code hunt: gamifying teaching and learning of computer science at scale., , , and . L@S, page 221-222. ACM, (2014)Gamifying software security education and training via secure coding duels in code hunt., , , and . HotSoS, page 26:1-26:2. ACM, (2015)