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Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games.

, , , and . ISMAR Adjunct, page 275-278. IEEE Computer Society, (2017)

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Hand-Tremor Frequency Estimation in Videos., , , , , and . ECCV Workshops (6), volume 11134 of Lecture Notes in Computer Science, page 213-228. Springer, (2018)Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction., , and . VR, page 1430-1438. IEEE, (2019)