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Distributed Creativity in Play., , , , , , and . Creativity & Cognition, page 714-721. ACM, (2019)SonAmi: A Tangible Creativity Support Tool for Productive Procrastination., and . Creativity & Cognition, page 5:1-5:10. ACM, (2021)SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels., , , and . Conference on Designing Interactive Systems, page 407-418. ACM, (2020)Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds., , and . FDG, page 46:1-46:12. ACM, (2020)UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing., , , , , , , , , and 1 other author(s). UIST, page 1-3. ACM, (2020)Enact: Reducing Designer-Developer Breakdowns When Prototyping Custom Interactions., , , and . ACM Trans. Comput. Hum. Interact., 26 (3): 19:1-19:48 (2019)Participatory programming and the scope of mutual responsibility: balancing scientific, design and software commitment., and . PDC, page 31-41. ACM, (2004)Augmenting Couples' Communication with Lifelines: Shared Timelines of Mixed Contextual Information., , , and . CHI, page 623. ACM, (2019)HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines., and . Symposium on Designing Interactive Systems, page 223-234. ACM, (1997)OctoPocus: a dynamic guide for learning gesture-based command sets., and . UIST, page 37-46. ACM, (2008)