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Mathematical model of gender bias and homophily in professional hierarchies., , , , , and . CoRR, (2019)Unintended consequences of spatial presence on learning in virtual reality., , and . Comput. Educ., (2022)Mixed Reality Virtual Pets to Reduce Childhood Obesity., , , , , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 523-530 (2014)How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students., and . Cyberpsychology Behav. Soc. Netw., 19 (10): 628-634 (2016)Recommendations for Designing Maximally Effective and Persuasive Health Agents., and . IVA, volume 8637 of Lecture Notes in Computer Science, page 178-181. Springer, (2014)Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature., , , , , and . J. Comput. Mediat. Commun., 21 (6): 399-419 (2016)Metaverse for service industries: Future applications, opportunities, challenges and research directions., , , , , , , , , and 2 other author(s). Comput. Hum. Behav., (February 2024)Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior., , and . Comput. Hum. Behav., (2014)Design and Field Study of Motion-based Informal Learning Games for a Children's Museum., , and . WEVR@VR, page 1-6. IEEE, (2019)Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach., , , , , and . Cyberpsychology Behav. Soc. Netw., 19 (2): 86-92 (2016)