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A Technology Platform for Enabling Behavioural Change as a "PATHway" Towards Better Self-management of CVD.

, , , , , , , , , and . MMHealth@ACM Multimedia, page 15-18. ACM, (2016)

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Topological evaluation of volume reconstructions by voxel carving., , , and . Comput. Vis. Image Underst., (2014)Real-Time Gaze Estimation Using a Kinect and a HD Webcam., , and . MMM (1), volume 8325 of Lecture Notes in Computer Science, page 506-517. Springer, (2014)A framework for realistic 3D tele-immersion., , , , , , , , , and 6 other author(s). MIRAGE, page 12:1-12:8. ACM, (2013)Low-cost creation of a 3D interactive museum exhibition., , , , , and . ACM Multimedia, page 823-824. ACM, (2011)The Real Time Rolling Shutter., , , and . ACM Multimedia, page 731-734. ACM, (2015)A Low-Cost Head and Eye Tracking System for Realistic Eye Movements in Virtual Avatars., , , and . MMM (1), volume 8325 of Lecture Notes in Computer Science, page 461-472. Springer, (2014)Dynamic voxel carving in tennis based on player localisation using a low cost camera network., , and . ICIP, page 1001-1004. IEEE, (2011)Real-time head nod and shake detection for continuous human affect recognition., , , , and . WIAMIS, page 1-4. IEEE, (2013)Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)A Multimodal Gamified Platform for Real-Time User Feedback in Sports Performance., , , , , , , , and . ACM Multimedia, page 708-710. ACM, (2016)