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A wearable projector-based gait assistance system and its application for elderly people.

, , and . UbiComp, page 143-152. ACM, (2013)

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Spot and set: Controlling lighting patterns of LEDs through a smartphone., and . GCCE, page 145-146. IEEE, (2015)A Framework for Human-Centric Personalization of Context Recognition Models on Mobile Devices., , and . DASC/PiCom/DataCom/CyberSciTech, page 885-888. IEEE, (2019)A lightweight indoor location model for sentient artefacts using sentient artefacts., , and . SAC, page 1624-1631. ACM, (2007)Painting an Apple with an Apple: A Tangible Tabletop Interface for Painting with Physical Objects., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (4): 162:1-162:22 (2018)Realizing Loose Communication with Tangible Avatar to Facilitate Recipient's Imagination., and . Information, 9 (2): 32 (2018)A middleware for a tabletop procedure-aware information display., , , and . Multimedia Tools Appl., 57 (2): 269-293 (2012)Software infrastructures for building ubiquitous computing environments., , , , , , and . Comput. Syst. Sci. Eng., (2007)A Study on Projection-Based Public Displays that Attract People with Peripheral Vision., , and . HCI (24), volume 13325 of Lecture Notes in Computer Science, page 13-27. Springer, (2022)Estimating Smartphone Addiction Proneness Scale through the State of Use of Terminal and Applications., and . UbiComp/ISWC Adjunct, page 726-729. ACM, (2018)CrosSI: A Novel Workspace with Connected Horizontal and Vertical Interactive Surfaces., and . ISS, page 339-344. ACM, (2018)