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Correction to: Special section editorial: The frontiers of augmented and mixed reality in all levels of education.

, and . Educ. Inf. Technol., 29 (3): 3757 (February 2024)

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Collaborative virtual environments for supporting learning communities: an experience of use., and . GROUP, page 58-67. ACM, (2003)Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example., , , , and . Trans. Comput. Sci., (2014)Collaborative Virtual Environments for Reflective Community Building at Work: The Case of TARGET., , and . Computer-Supported Collaborative Learning at the Workplace, volume 14 of Computer-Supported Collaborative Learning Series, Springer, (2013)DE-TEL - A European initiative for Doctoral Education in Technology-Enhanced Learning., and . ERCIM News, (2020)Towards increasing adoption of online VR in higher education., and . CW, page 166-173. IEEE, (2021)Use of a Collaborative Virtual Reality Simulation for Multi-Professional Training in Emergency Management Communications., , , and . TALE, page 408-415. IEEE, (2018)Cybercampuses: design issues and future directions., , and . Vis. Comput., 22 (12): 1015-1028 (2006)Analyzing place metaphors in 3D educational collaborative virtual environments.. Comput. Hum. Behav., 24 (2): 185-204 (2008)Training nurses and educating the public using a virtual operating room with Oculus Rift., , , , , , and . VSMM, page 206-213. IEEE, (2014)Virtual City as a Place for Educational and Social Activities., , , and . Int. J. Emerg. Technol. Learn., 4 (2): 13-18 (2009)