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Games Research Today: Analyzing the Academic Landscape 2000-2014.

, , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Hand Gesture Controlled Drones: An Open Source Library., , and . ICDIS, page 168-175. IEEE, (2018)Towards Affective Drone Swarms: A Preliminary Crowd-Sourced Study., , and . CoRR, (2018)Seagull: A bird's-eye view of the evolution of technical games research., , , , and . Entertain. Comput., (2018)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , and . CHI PLAY, page 601-612. ACM, (2019)Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games., , , , , and . CIG, page 1-8. IEEE, (2018)Evaluating the Potential of Drone Swarms in Nonverbal HRI Communication., , and . ICHMS, page 1-6. IEEE, (2020)Interactive Visualization for Understanding of Attention Patterns., , and . ETVIS, page 23-39. Springer, (2015)Games Research Today: Analyzing the Academic Landscape 2000-2014., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games., , , , and . CoRR, (2018)Änd then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis., , , , , , and . FDG, page 63:1-63:12. ACM, (2020)