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A crowdsourcing approach to explore helping motives in a smart city: A preliminary analysis.

, , , , and . ASIST, volume 56 of Proc. Assoc. Inf. Sci. Technol., page 701-702. Wiley, (2019)

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Evidence-based practice and related information literacy skills of nurses in Singapore: An exploratory case study., , , , , , and . Health Informatics J., 18 (1): 12-25 (2012)Creative information seeking: Part II: empirical verification., , and . Aslib Proc., 59 (3): 205-221 (2007)Exploring developmental trajectory of cyberchondria over time: A three-wave panel study., , , and . Telematics Informatics, (2022)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , and . AMT, volume 6335 of Lecture Notes in Computer Science, page 232-242. Springer, (2010)Information seeking in academic learning environments: an exploratory factor analytic approach to understanding design features., , , and . JCDL, page 335. ACM, (2006)Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , and . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt., , and . HCIS, volume 332 of IFIP Advances in Information and Communication Technology, page 289-292. Springer, (2010)Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being., , , , and . CW, page 288-291. IEEE, (2018)Exploring Factors That Make Online Interactive Games Successful: A Heuristic Approach., , and . APCHI, volume 5068 of Lecture Notes in Computer Science, page 362-371. Springer, (2008)Web Searching for Health Information: An Observational Study to Explore Users' Emotions., , , and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 181-188. Springer, (2013)