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'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation.

, , , , and . CHI, page 2038-2049. ACM, (2016)

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Introduction to this special issue on intelligent systems for people with diverse cognitive abilities., , , , and . Hum. Comput. Interact., 39 (1-2): 1-7 (March 2024)Children with Autism and Technology Use: A Case Study of the Diary Method., and . CHI Extended Abstracts, page 1-8. ACM, (2020)How User Experience is Practiced: Two Case Studies from the Field., , , , , and . CHI Extended Abstracts, ACM, (2018)Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously., and . ICTD, page 46-55. IEEE, (2009)Teaching Design Systems: Towards a flexible and scalable model for the UX classroom., , and . SIGDOC, page 107-113. ACM, (2022)Communicating about users in ICTD: leveraging HCI personas., , and . ICTD, page 338-349. ACM, (2012)"It could be better. It could be much worse": Understanding Accessibility in User Experience Practice with Implications for Industry and Education., , and . ACM Trans. Access. Comput., 16 (1): 9:1-9:25 (March 2023)An industry in flux: where does UX go from here?, , and . Interactions, 29 (2): 54-58 (2022)Reflection on research methodologies for ubicomp in developing contexts., , , and . Personal and Ubiquitous Computing, 15 (6): 575-583 (2011)How do professionals who create computing technologies consider accessibility?, , , , , and . ASSETS, page 87-94. ACM, (2012)