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How Far in the Future will We Start From?: Interacting with the Stakeholders of a Nation-wide Patient Portal.

, , , , and . CHI Extended Abstracts, page 899-909. ACM, (2016)

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Haunted house: an interactive experience using a pico projector., and . Advances in Computer Entertainment, page 27:1-27:4. ACM, (2015)Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 359-362. Springer, (2017)The Perception of Sound and Its Influence in the Classroom., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 609-626. Springer, (2011)Methods for automatic and assisted image annotation., , and . Multim. Tools Appl., 55 (1): 7-26 (2011)A Semantic Web Approach to Low-Level Features in Images., , and . WebMedia, page 195-198. ACM, (2016)A Framework for Shared and Personalized Video Based Documents., , , and . WWW (Posters), (2003)Videoink: a pen-based approach for video editing., and . UIST (Adjunct Volume), page 67-68. ACM, (2012)Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content., , , , and . ACE, page 29:1-29:6. ACM, (2016)Gauntlet: a wearable interface for ubiquitous gaming., , , and . Mobile HCI, page 367-370. ACM, (2008)Real-time object recognition using mobile devices., , and . Mobile HCI, page 687-690. ACM, (2011)