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VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization.

, , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 670-672. Springer, (2007)

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Prototyping context-aware nursing support mobile system., , , , , , , , and . EMBC, page 5397-5400. IEEE, (2016)Evaluation of Rule Interestingness Measures with a Clinical Dataset on Hepatitis., , , , and . PKDD, volume 3202 of Lecture Notes in Computer Science, page 362-373. Springer, (2004)Revealing oral medication patterns from reconstructed long-term medication history of type 2 diabetes., , , , , and . EMBC, page 5599-5603. IEEE, (2016)New precision wafer bonding technologies for 3DIC., , , and . 3DIC, page TS7.1.1-TS7.1.7. IEEE, (2015)Comparing frequent patterns: A study case of Apriori and singleton implementations in a diabetes type 2 data set., , , , , and . IC3INA, page 163-168. IEEE, (2016)Daily assessment of rheumatoid arthritis disease activity using a smartphone application: development and 3-month feasibility study., , , , , , , , , and 1 other author(s). PervasiveHealth, page 414-417. ICST, (2014)Generation of openEHR Test Datasets for Benchmarking., , , , , , , , , and . MedInfo, volume 245 of Studies in Health Technology and Informatics, page 1266. IOS Press, (2017)The Development of a Multiplayer Game for Education of Hospital Management., , , , , , and . MedInfo, volume 192 of Studies in Health Technology and Informatics, page 1212. IOS Press, (2013)Effect of a Kinect-based exercise game on improving executive cognitive performance in community-dwelling elderly., , , , , and . PervasiveHealth, page 362-365. IEEE, (2013)Augmented reality-based block piling game with superimposed collapse prediction., , , , , , , and . Virtual Reality, 17 (4): 279-292 (2013)