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Narrative for Gamification in Education: Why Should you Care?, , , , and . ICALT, page 97-99. IEEE, (2019)A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation., , , , , , , , , and . ICALT, page 84-88. IEEE, (2019)Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2022)Automating Gamification Personalization to the User and Beyond., , , , , and . IEEE Trans. Learn. Technol., 15 (2): 199-212 (2022)Analysing gamification elements in educational environments using an existing Gamification taxonomy., , , , , , , , , and . CoRR, (2020)Analysing gamification elements in educational environments using an existing Gamification taxonomy., , , , , , , , , and . Smart Learn. Environ., 6 (1): 16 (2019)Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study., , , , , , and . CoRR, (2020)Gamification of Virtual Learning Environments: A Narrative and User Experience Approach., , and . IHC, page 38:1-38:10. ACM, (2023)Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach., , , , , and . CHI PLAY (Companion), page 581-588. ACM, (2019)Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience., , , , , , and . HICSS, page 1-10. ScholarSpace, (2020)