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Advanced techniques in real-time hair rendering and simulation., and . SIGGRAPH Courses, page 1:1-1:168. ACM, (2010)Hardware accelerated mesh colors.. I3D, page 195. ACM, (2016)Compacted CPU/GPU Data Compression via Modified Virtual Address Translation., , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 19:1-19:18 (2020)Hardware-Accelerated Dual-Split Trees., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 20:1-20:21 (2020)Multi-Layer Thick Shells., , , , , , and . SIGGRAPH (Conference Paper Track), page 25:1-25:9. ACM, (2023)Teapot rendering competition.. SIGGRAPH Educator's Forum, page 14:1-14:2. ACM, (2018)Point Light Attenuation Without Singularity.. SIGGRAPH Talks, page 18:1-18:2. ACM, (2020)Patch Textures: Hardware Implementation of Mesh Colors., , and . High Performance Graphics (Short Papers), page 39-44. Eurographics Association, (2019)Visual knitting machine programming., , , and . ACM Trans. Graph., 38 (4): 63:1-63:13 (2019)GPU optimization of material point methods., , , , , , and . ACM Trans. Graph., 37 (6): 254 (2018)