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Gamification of design thinking: a way to enhance effectiveness of learning.

, and . Artif. Intell. Eng. Des. Anal. Manuf., (2022)

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Understanding the Knowledge Needs of Designers During Design Process in Industry., and . J. Comput. Inf. Sci. Eng., (2008)An Integrated Model of Designing., and . J. Comput. Inf. Sci. Eng., (2010)A course for teaching design research methodology.. Artif. Intell. Eng. Des. Anal. Manuf., 24 (3): 317-334 (2010)Investigating novelty-outcome relationships in engineering design., and . Artif. Intell. Eng. Des. Anal. Manuf., 24 (2): 161-178 (2010)Gamification of design thinking: a way to enhance effectiveness of learning., and . Artif. Intell. Eng. Des. Anal. Manuf., (2022)Editorial.. Concurrent Engineering: R&A, 26 (2): 129-130 (2018)Segregating Discourse Segments from Engineering Documents for Knowledge Acquisition., , and . PLM, volume 442 of IFIP Advances in Information and Communication Technology, page 417-426. Springer, (2014)Evaluating the impact of Idea-Inspire 4.0 on analogical transfer of concepts., and . Artif. Intell. Eng. Des. Anal. Manuf., 32 (4): 431-448 (2018)A systematic approach to assessing novelty, requirement satisfaction, and creativity., , and . Artif. Intell. Eng. Des. Anal. Manuf., 32 (4): 390-414 (2018)The effect of representation of triggers on design outcomes., and . Artif. Intell. Eng. Des. Anal. Manuf., 22 (2): 101-116 (2008)