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An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices., , , , and . CHI, page 146:1-146:20. ACM, (2021)Disaster mitigation and preparedness using linked open data., , and . J. Ambient Intell. Humaniz. Comput., 4 (5): 591-602 (2013)A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play., , , and . CHI PLAY, page 83-100. ACM, (2017)Evaluating Display Modalities Using a Mixed Reality Game., , , , and . CHI PLAY, page 65-77. ACM, (2016)Designing to Split Attention in a Mixed Reality Game., , , and . CHI PLAY, page 691-696. ACM, (2015)Designing Future Disaster Response Team Wearables from a Grounding in Practice., , , , and . APAScience, page 1:1-1:6. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..Designing to Split Attention in a Mixed Reality Game, , , and . Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, page 691--696. New York, NY, USA, ACM, (2015)Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces., , , , and . ACM Trans. Comput. Hum. Interact., 26 (5): 30:1-30:43 (2019)Linked Data in Disaster Mitigation and Preparedness., , and . INCoS, page 746-751. IEEE Computer Society, (2011)