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Social presence and mode of Videocommunication in a Collaborative Virtual Environment., , , , and . PACIS, page 126. (2016)Eye-to-eye contact for life-sized videoconferencing., , , , , and . OZCHI, page 145-148. ACM, (2014)Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces., , , , and . CHI Extended Abstracts, ACM, (2018)Eye-Perspective View Management for Optical See-Through Head-Mounted Displays., , , , and . CHI, page 707:1-707:16. ACM, (2023)Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays., , , , and . VR Workshops, page 640-641. IEEE, (2022)Robust and unobtrusive marker tracking on mobile phones., , and . ISMAR, page 121-124. IEEE Computer Society, (2008)SPLAT: Spherical Localization and Tracking in Large Spaces., , , , and . VR, page 809-817. IEEE, (2020)Volume Lens: Exploring Medical Volume Datasets Using Mobile Devices., , and . ISMAR Adjunct, page 35-38. IEEE Computer Society, (2017)Softposit for Augmented Reality in Complex Environments: Limitations and Challenges., , , and . IVCNZ, page 1-6. IEEE, (2018)Hybrid XRSpectator: A Hybrid Tabletop XR Sports Spectating Experience., , , , and . VR Workshops, page 1172-1173. IEEE, (2024)