Author of the publication

Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial

, , , , , , and . JMIR serious games, 2 (2): e12 (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Virtual Fine Rehabilitation System for Children with Cerebral Palsy: Assesment of the Usability of a Low-Cost System., , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 619-627. Springer, (2017)Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm., , , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 1. CEUR-WS.org, (2022)Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board., , , , , , , and . REHAB, page 73-76. ACM, (2015)Use of the Wii Balance Board System in Vestibular Rehabilitation, , , , and . Proceedings of the 13th International Conference on Interacci\ÓN Persona-Ordenador, page 11:1--11:4. New York, NY, USA, ACM, (2012)Development of a Novel Therapy in Virtual Motor Rehabilitation After Severe Guillain-Barr\É Symptomatology, , , , , and . Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare, page 370--373. ICST, Brussels, Belgium, Belgium, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), (2013)USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , and . Sensors, 17 (7): 1589 (2017)Virtual Reality System for Upper Limb Rehabilitation: an assessment and training., , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 21-28. CEUR-WS.org, (2022)Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback., , , and . Interacción, page 10:1-10:4. ACM, (2012)Acceptance and Suitability of a Novel Virtual System in Chronic Acquired Brain Injury Patients., , , , , , , , and . WorldCIST (1), volume 444 of Advances in Intelligent Systems and Computing, page 1065-1071. Springer, (2016)Implementation of a Multipoint Virtual Goniometer (MVG) Trough Kinect-2 for Evaluation of the Upper Limbs., , , , , , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 639-647. Springer, (2017)