Author of the publication

Deep Learning for Classifying Battlefield 4 Players.

, and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 161-166. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Opponent Modeling in Real-Time Strategy Games., , and . GAMEON, page 61-70. EUROSIS, (2007)Requirements for resource management game AI, , and . Proceedings of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, (2005)Modeling and adjusting in-game difficulty based on facial expression analysis., , and . Entertain. Comput., (2019)High performance encapsulation and networking in Casanova 2., , , , , and . Entertain. Comput., (2017)Adaptive game AI with dynamic scripting., , , and . Mach. Learn., 63 (3): 217-248 (2006)Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 231-242. Springer, (2016)TEAM: The Team-Oriented Evolutionary Adaptability Mechanism., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 273-282. Springer, (2004)Towards Multi-modal Stress Response Modelling in Competitive League of Legends., , and . CoG, page 1-4. IEEE, (2019)Games as personality profiling tools., , , and . CIG, page 197-202. IEEE, (2011)Dynamic formations in real-time strategy games., , and . CIG, page 47-54. IEEE, (2008)