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SimScrumF: a game for supporting the process of teaching Scrum., , , and . ICICM, page 27-31. ACM, (2019)Work in progress - Software residency: A contribution for professional maturity., , , , and . FIE, page S4. IEEE Computer Society, (2011)The use of comic strips in the teaching of software engineering., , , and . FIE, page 1-8. IEEE Computer Society, (2017)The use of learning objects for teaching computer programming., , , , and . FIE, page 1-6. IEEE Computer Society, (2015)An approach for teaching algorithms and computer programming using Greenfoot and Python., , , and . FIE, page 1-6. IEEE Computer Society, (2012)Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It's Impact on Driver's Vision., , , and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 338-343. Springer, (2019)An analysis of block-based programming environments for CS1., , and . FIE, page 1-5. IEEE, (2020)An approach for the use of Learning Objects in teaching computer programming concepts., , and . FIE, page 1-8. IEEE Computer Society, (2016)Mind Maps: An Alternative to Improve Quality and Communication During the Requirements Engineering Process., , , , , and . FIE, page 1-5. IEEE, (2023)Error Simulation in a Maturity Environment for Software Engineering Teaching., and . Education for the 21st Century, volume 210 of IFIP, page 27-34. Springer, (2006)