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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display.

, , , , and . ACM Trans. Graph., 22 (3): 698 (2003)

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Large Displays in Automotive Design., , , and . IEEE Computer Graphics and Applications, 20 (4): 68-75 (2000)The role of visual and kinesthetic feedback in the prevention of mode errors., , and . INTERACT, page 667-673. North-Holland, (1990)Issues in combining marking and direct manipulation techniques., and . UIST, page 137-144. ACM, (1991)Issues and techniques in touch-sensitive tablet input., , and . SIGGRAPH, page 215-224. ACM, (1985)Sensing techniques for tablet+stylus interaction., , , , , , , , , and . UIST, page 605-614. ACM, (2014)Manual and Cognitive Benefits of Two-Handed Input: An Experimental Study., , and . ACM Trans. Comput. Hum. Interact., 5 (4): 326-359 (1998)Contextual Animation of Gestural Commands., , and . Comput. Graph. Forum, 13 (5): 305-314 (1994)An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus., , and . Human-Computer Interaction, 8 (1): 1-23 (1993)A comparison of input devices in element pointing and dragging tasks., , and . CHI, page 161-166. ACM, (1991)Experiences in the use of a media space., , , , , and . CHI, page 203-208. ACM, (1991)