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1/fNoise-Based Real-Time Animation of Trees Swaying in Wind Fields.

, , , , , and . Computer Graphics International, page 52-59. IEEE Computer Society, (2003)

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1/fNoise-Based Real-Time Animation of Trees Swaying in Wind Fields., , , , , and . Computer Graphics International, page 52-59. IEEE Computer Society, (2003)Efficient animation of water flow on irregular terrains., , and . GRAPHITE, page 107-115. ACM, (2006)Modeling of Wood Aging Caused by Biological Deterioration., , , and . J. Adv. Comput. Intell. Intell. Informatics, 12 (2): 125-131 (2008)Real-time Sound Generation of Spark Discharge., , and . PG, page 423-426. IEEE Computer Society, (2007)Markov-type velocity field for efficiently animating water stream., , and . Vis. Comput., 28 (2): 219-229 (2012)Particle-Based Visual Simulation of Explosive Flames., , , , , and . PG, page 482-486. IEEE Computer Society, (2003)A hybrid method for real-time animation of trees swaying in wind fields., , , , and . Vis. Comput., 20 (10): 613-623 (2004)Animating Tree Movement with Sound Effects Generation., , , , , and . Eurographics (Slides and Videos), Eurographics Association, (2003)Visual Simulation of Lava Flows Employing Particle-based Approach., , , , , and . Eurographics (Slides and Videos), Eurographics Association, (2003)Modeling Rocky Scenery Taking into Account Joints., , , and . Computer Graphics International, page 244-247. IEEE Computer Society, (2003)