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Improving the learning effectiveness of educational videos., and . EDUCON, page 1-7. IEEE, (2023)Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling., , , , , , , , , and 1 other author(s). ICMI (Adjunct), page 8:1-8:6. ACM, (2019)A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions., , , , , , , , , and 1 other author(s). ICMI, page 501-503. ACM, (2019)From Artifact to Content Source: Using Multimodality in Video to Support Personalized Recomposition.. UMAP, volume 9146 of Lecture Notes in Computer Science, page 391-396. Springer, (2015)A Design Space of Sports Interaction Technology., , , , , , , and . Found. Trends Hum. Comput. Interact., 15 (2-3): 132-316 (2022)Examining Multimodal Characteristics of Video to Understand User Engagement., , , and . UMAP Workshops, volume 1388 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors., , , , , , and . Multimodal Technol. Interact., 4 (2): 33 (2020)Towards Smart Sports Exercises: First Designs., , , , , , , and . CHI PLAY (Companion), page 619-630. ACM, (2019)How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball., , , , , and . ICMI, page 278-286. ACM, (2020)An Active Feature Transformation Method for Attitude Recognition of Video Bloggers., , , and . INTERSPEECH, page 431-435. ISCA, (2018)