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Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology., и . iLRN, том 725 из Communications in Computer and Information Science, стр. 14-24. Springer, (2017)Integrating a Social Network Group with a 3D Collaborative Learning Environment., , и . Intelligent Environments, стр. 310-317. IEEE, (2014)Supporting mixed-mode role-play activities in a virtual environment., , и . CEEC, стр. 49-54. IEEE, (2017)Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , и . iLRN, том 725 из Communications in Computer and Information Science, стр. 47-59. Springer, (2017)Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments., , и . TALE, стр. 972-975. IEEE, (2020)A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments., , и . iLRN, том 1044 из Communications in Computer and Information Science, стр. 158-171. Springer, (2019)Towards Dynamically Adaptable Immersive Spaces for Learning., , , и . CEEC, стр. 113-117. IEEE, (2019)+Spaces: Intelligent Virtual Spaces for eGovernment., , , , и . Intelligent Environments, стр. 318-323. IEEE Computer Society, (2010)UQpy v4.1: Uncertainty quantification with Python., , , , , , , , , и 2 other автор(ы). SoftwareX, (декабря 2023)Modeling the effect of attention deficit in game-based motor ability assessment of Cerebral Palsy patients., , , и . PETRA, стр. 65:1-65:8. ACM, (2013)