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Learning from Games: HCI Design Innovations in Entertainment Software.

, , , and . Graphics Interface, page 237-246. (2003)

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Text in Talk: Lightweight Messages in Co-Present Interaction., , , and . ACM Trans. Comput. Hum. Interact., 24 (6): 42:1-42:25 (2018)The normal natural troubles of driving with GPS., and . CHI, page 1621-1630. ACM, (2012)The television will be revolutionized: effects of PVRs and filesharing on television watching., and . CHI, page 663-666. ACM, (2006)Smartwatch in vivo., , , and . CHI, page 5456-5469. ACM, (2016)Designing for Labour: Uber and the On-Demand Mobile Workforce., , and . CHI, page 1632-1643. ACM, (2016)The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations., , , , , , , , , and 19 other author(s). GROUP, page 335-344. ACM, (2016)Seeing Ethnographically: Teaching ethnography as part of CSCW., , , , and . ECSCW, page 411-430. Springer, (2007)100 days of iPhone use: understanding the details of mobile device use., , and . Mobile HCI, page 223-232. ACM, (2014)Situating Wearables: Smartwatch Use in Context., , , , , and . CHI, page 3582-3594. ACM, (2017)Ethnography of the telephone: changing uses of communication technology in village life., and . Mobile HCI, page 37-46. ACM, (2011)