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Blocks: Collaborative and Persistent Augmented Reality Experiences.

, , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (3): 83:1-83:24 (2019)

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Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People., , , and . CHI, page 57:1-57:17. ACM, (2023)ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible., , and . CHI Extended Abstracts, page 2043-2048. ACM, (2015)CollabAlly: Accessible Collaboration Awareness in Document Editing., , , , and . ASSETS, page 55:1-55:4. ACM, (2021)VizWiz-Priv: A Dataset for Recognizing the Presence and Purpose of Private Visual Information in Images Taken by Blind People., , , , , , and . CVPR, page 939-948. Computer Vision Foundation / IEEE, (2019)Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication., and . W4A, page 29:1-29:2. ACM, (2017)Blocks: Collaborative and Persistent Augmented Reality Experiences., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (3): 83:1-83:24 (2019)Minuet: Multimodal Interaction with an Internet of Things., , , , and . SUI, page 2:1-2:10. ACM, (2019)Supporting Older Adults in Using Complex User Interfaces with Augmented Reality., , and . ASSETS, page 661-663. ACM, (2019)CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens., , and . ITS, page 59-62. ACM, (2015)Sound Unblending: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness., , , , and . CoRR, (2024)