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Gamers' insights into the phenomenology of normal gaming and game äddiction": A mixed methods study.

, , , , , , and . Comput. Hum. Behav., (2018)

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Meeting online contacts in real life among adolescents: The predictive role of psychosocial wellbeing and internet-specific parenting., , , and . Comput. Hum. Behav., 28 (2): 465-472 (2012)Video Game Addiction Test: Validity and Psychometric Characteristics., , , , and . Cyberpsychology Behav. Soc. Netw., 15 (9): 507-511 (2012)Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents., , , , , and . Comput. Hum. Behav., (2017)Internet addiction in adolescents: Prevalence and risk factors., , , , and . Comput. Hum. Behav., 29 (5): 1987-1996 (2013)Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players., , , , and . CHI Extended Abstracts, page 331:1-331:4. ACM, (2023)The Internet addiction components model and personality: Establishing construct validity via a nomological network., , , , and . Comput. Hum. Behav., (2014)Gamers' insights into the phenomenology of normal gaming and game äddiction": A mixed methods study., , , , , , and . Comput. Hum. Behav., (2018)"Don't Gamble With Children's Rights" - How Behavioral Design Impacts the Right of Children to a Playful and Healthy Game Environment., , , , and . Frontiers Digit. Health, (2022)