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Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.

, , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 601-610. Springer, (2019)

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Strategies for accelerating ant colony optimization algorithms on graphical processing units., , and . IEEE Congress on Evolutionary Computation, page 492-500. IEEE, (2007)Text Entry on Tiny QWERTY Soft Keyboards, , , , and . Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, page 669--678. ACM, (2015)Towards affection integration on context-aware recommendation of semantically annotated routes., , and . Intelligent Environments (Workshops), volume 10 of Ambient Intelligence and Smart Environments, page 51-62. IOS Press, (2011)An empirical study on how humans appreciate automated counterfactual explanations which embrace imprecise information., , , and . Inf. Sci., (2022)TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality., , , and . J. Comput. Sci. Technol., 27 (4): 811-829 (2012)Guidance in storytelling tables supports emotional development in kindergartners., , and . Multim. Tools Appl., 82 (9): 12907-12937 (April 2023)Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces., , and . Interact. Comput., 29 (2): 97-116 (2017)Smart Toys++: Exploiting the Social Connectedness for Playing and Learning., , and . IDC, page 679-681. ACM, (2021)Exploring tabletops as an effective tool to foster creativity traits., , , and . TEI, page 143-150. ACM, (2012)Text Entry on Tiny QWERTY Soft Keyboards., , , , and . CHI, page 669-678. ACM, (2015)