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It's Not in Their Tweets: Modeling Topical Expertise of Twitter Users.

, , , , and . SocialCom/PASSAT, page 91-100. IEEE Computer Society, (2012)

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Repurposing: Techniques for reuse and integration of interactive systems., and . IRI, page 490-495. IEEE Systems, Man, and Cybernetics Society, (2006)Scaffolding the Mastery of Healthy Behaviors with Fittle+ Systems: Evidence-Based Interventions and Theory., , , , , and . Hum. Comput. Interact., 36 (2): 73-106 (2021)Do men heal more when in drag?: conflicting identity cues between user and avatar., , , and . CHI, page 773-776. ACM, (2011)Digital graffiti: public annotation of multimedia content., , , , and . CHI Extended Abstracts, page 1207-1210. ACM, (2004)AttrActive windows: active windows for pervasive computing applications., , and . IUI, page 326. ACM, (2003)Acceptability of a team-based mobile health (mHealth) application for lifestyle self-management in individuals with chronic illnesses., , , , , , , , , and 1 other author(s). EMBC, page 3277-3281. IEEE, (2016)WARHOL: Wearable Holographic Object Labeler., , , , , and . ERVR, Society for Imaging Science and Technology, (2020)A fast, interactive 3D paper-flier metaphor for digital bulletin boards., , and . UIST, page 169-172. ACM, (2003)The Plasma Poster Network, , , , and . Public and Situated Displays - Social and Interactional Aspects of Shared Display Technologies, Kluwer, (2003)Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment., , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 270-278. Springer, (2009)