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Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View., , , , и . CHI, стр. 487-497. ACM, (2016)Boosting Motivation in Sports with Data-Driven Visualizations in VR., , и . AVI, стр. 20:1-20:5. ACM, (2024)A Visual Design Space for One-Dimensional Intelligible Human-Robot Interaction Visualizations., , и . HRI (Companion), стр. 1067-1071. ACM, (2024)Split & Dual Screen Comparison of Classic vs Object-based Video., , , , и . ACM Multimedia, стр. 1035-1037. ACM, (2019)Building blocks for creating enjoyable games - A systematic literature review., , , и . Int. J. Hum. Comput. Stud., (2022)Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts., , , , и . GROUP, стр. 196-208. ACM, (2018)Talking Video Heads: Saving Streaming Bitrate by Adaptively Applying Object-based Video Principles to Interview-like Footage., , , , и . ACM Multimedia, стр. 2449-2458. ACM, (2019)Substitute Buttons: Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies., , , , и . Multimodal Technol. Interact., 8 (3): 15 (2024)AR Guidance Design for Line Tracing Speed Control., , , , и . ISMAR, стр. 1055-1063. IEEE, (2023)Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change., , , и . PERSUASIVE, том 12684 из Lecture Notes in Computer Science, стр. 259-274. Springer, (2021)