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Augmented Reality for Programming Teaching. Student Satisfaction Analysis.

, , and . CTS, page 165-171. IEEE Computer Society, (2016)

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ITCol. Tangible Interaction for Collaboration: Experiments Carried Out., , , and . CTS, page 172-179. IEEE Computer Society, (2016)Experiences in the Use of ICT and Digital Ramps for Students in Tertiary Education with Visual or Hearing Impairment., , and . CACIC, volume 1184 of Communications in Computer and Information Science, page 369-388. Springer, (2019)Displaying the Collaborative Process as Meta-knowledge - Description of a Mirroring Strategy and Its Results., and . CACIC, volume 790 of Communications in Computer and Information Science, page 79-89. Springer, (2017)Serious Mobile Games Development. Possibilities and Challenges for Teachers., , , and . CACIC, volume 1409 of Communications in Computer and Information Science, page 67-79. Springer, (2020)Mirroring Tools and Interaction Indicators in Collaborative Work: A Systematic Review., , , and . CITI, volume 1309 of Communications in Computer and Information Science, page 179-192. Springer, (2020)Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication., , , , , and . CTS, page 377-381. IEEE, (2013)Analysis framework for tailored selection of learning objects methodologies., , and . CTS, page 148-158. IEEE, (2015)AuthorAR: Authoring tool for building educational activities based on Augmented Reality., , , and . CTS, page 503-507. IEEE, (2013)Dimensional Emotion Prediction through Low-Level Musical Features., , , and . Audio Mostly Conference, page 231-234. ACM, (2019)ECCA: Augmentative Communication Collaborative Environment., , and . CTS, page 282-285. IEEE, (2012)