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Другие публикации лиц с тем же именем

Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology., , , и . Presence Teleoperators Virtual Environ., 12 (4): 360-373 (2003)Virtual Fitness: Stimulating Exercise Behavior through Media Technology., , , , и . Presence Teleoperators Virtual Environ., 15 (6): 688-698 (2006)"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology., , и . Future Play, стр. 83-89. ACM, (2007)Where everybody knows your game: the appeal and function of game cafés in western Europe., , , и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 28-35. ACM, (2009)Motivation in Home Fitnessing: Effects of Immersion and Movement., , , , , , , и . HCI (4), том 4553 из Lecture Notes in Computer Science, стр. 544-548. Springer, (2007)Persuasive Technology for Human Well-Being: Setting the Scene., , , , и . PERSUASIVE, том 3962 из Lecture Notes in Computer Science, стр. 1-5. Springer, (2006)Interpersonal connectedness: conceptualization and directions for a measurement instrument., , и . CHI Extended Abstracts, стр. 3129-3134. ACM, (2008)Characterising and Measuring User Experiences in Digital Games, , , , и . (2007)A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window., , , , и . Presence Teleoperators Virtual Environ., 17 (3): 269-282 (2008)Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness., , и . Mobile HCI, стр. 399-402. ACM, (2008)