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Light field blender: designing optics and rendering methods for see-through and aerial near-eye display.

, , , , , and . SIGGRAPH Asia Technical Briefs, page 9:1-9:4. ACM, (2017)

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Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display., , and . SIGGRAPH Asia Technical Briefs, page 31:1-31:4. ACM, (2018)Novel structure using quasirigid folding of voxel in Ron Resch pattern., , , , and . SIGGRAPH ASIA Posters, page 33:1-33:2. ACM, (2018)Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality., , , , , and . CSCW Companion, page 373-376. ACM, (2018)You as a Puppet: Evaluation of Telepresence User Interface for Puppetry., , , , , and . UIST, page 217-228. ACM, (2017)Air Mounted Eyepiece: Design Methods for Aerial Optical Functions of Near-Eye and See-Through Display using Transmissive Mirror Device., , and . CoRR, (2017)Silk fabricator: using silkworms as 3D printers., , , , , , and . SIGGRAPH ASIA (Posters), page 46:1-46:2. ACM, (2017)Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions., , , , and . AH, page 1:1-1:7. ACM, (2018)Coded skeleton: programmable bodies for shape changing user interfaces., , and . SIGGRAPH Posters, page 18:1-18:2. ACM, (2016)Acoustic Hologram Optimisation Using Automatic Differentiation., , and . CoRR, (2020)Expanding Horizons in HCI Research Through LLM-Driven Qualitative Analysis., , and . CoRR, (2024)